Autopilot can visually jutter in crowded areas of space, particularly in some of the larger systems...which includes starting areas like Eridani and Tau Ceti. This reduces its effectiveness, looks off, and may have negative health effects through some forms of photosensitivity. Thus it may be worth seeing if there's any extra ways to squeeze extra performance out of the engine during autopilot flight to prevent this.
(It probably isn't possible [except maybe with the OpenGL port], but if it is then it would be nice)
I have a very outdated computer, so it's happen usually on exceptionally large system such as ice asteroid systems or nebula systems. But in the latest beta, I occasionally experienced this on smaller system with crowded traffic.
I've also noticed it being worse in Beta 4. Might be something version-specific going on...
Annnd accidental duplicate because I didn't check first: https://ministry.kronosaur.com/record.hexm?id=96413
Will investigate in 1.9. Not sure yet what we can fix.
In 1.9 RC 1 I've added some extra performance counters to see if we can figure out where the slowdown is. If you're running in debug mode, the next time you experience a slow-down, open up the console (F9) and type the following:
(dbgSetPerformanceCounter "*")
This will turn on performance counters for the engine. Next, you can type:
(dbgGetPerformance)
This will output a list of measurements. Take a screenshot and send it to me (or attach). Thanks!
This comment was moved to a new ticket: http://ministry.kronosaur.com/record.hexm?id=97689
I didn't know this ticket was marked resolved.