The playership selection menu quickly gets crowded the instant you start installing mods (especially the ones that come prepackaged with playerships but forget to mention that in their description and then once you've installed your selection of mods, you end up having to go back and disable them one by one to figure out which one left its two hundred testing ship enabled).

I propose that options are added to sort and/or hide ships based on starting system (to differentiate Corporate Command vs vanilla Transcendence), manufacturer (to differentiate by mod) and type (freighter, transport, gunship or yacht).

There could possibly be additional sorting/filtering options for prefixes like with the heavy-gunship and possibly an explicit sorting/filtering option depending on which extension the ship came from (maybe even sorting/filtering by the defined author of said extensions).

There could also be an option to sort/filter by attributes to differentiate between ships intended for testing/cheating and ships intended to be balanced (I recommend for said attribute be standardized as 'testingShip'). Ships with this attribute would only appear if the game is started in debug mode.

george moromisato 13 Mar 2015:

This should be part of the work to add unlockable player ships.