Additional tweaks to armor in 1.8 Beta 5. See also: Armor Balance Changes I.
Changes
- Dvalin armor: Decreased mass to 3.5 tons (from 4 tons).
- hardened plasteel armor: Decreased mass to 3.5 tons (from 4 tons).
- hardened reactive armor: Decreased hp to 55; decreased mass to 3.5 tons (from 4 tons).
- heavy blast plate: Increased mass to 5 tons (from 4 tons).
- heavy Ceralloy armor: Increased mass to 5 tons (from 4 tons).
- heavy ceramic armor: Increased HP to 75; increased mass to 5 tons (from 4 tons).
- heavy chimeric armor: Increased HP to 180; increased mass to 5 tons (from 3 tons).
- heavy orichalc armor: Increased HP to 125; increased mass to 5 tons (from 4 tons).
- heavy plasteel plate: Increased HP to 140; increased mass to 5 tons (from 4 tons).
- heavy reactive armor: Increased HP to 75; increased mass to 5 tons (from 4 tons).
- light chimeric armor: Decreased HP to 40; increased mass to 1.5 tons (from 1 ton); increased cost to 130.
- massive chimeric armor: Decreased level to 8; increased HP to 540; increased mass to 10 tons (from 8 tons); decreased price to 6,400.
- medium chimeric armor: Increased mass to 3 tons (from 2 tons).
- Sung armor: Increased mass to 3 tons (from 2.5 tons).
- super-heavy chimeric armor: Decreased level to 7; increased HP to 360; increased mass to 8 tons (from 4 tons); decreased prive to 3,200.
- Tharsis plate: Decreased mass to 3.5 tons (from 4 tons).
- V300 powered armor: Decreased mass to 3.5 tons (from 4 tons).
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