Additional tweaks to armor in 1.8 Beta 5. See also: Armor Balance Changes I.

Changes

  • Dvalin armor: Decreased mass to 3.5 tons (from 4 tons).
  • hardened plasteel armor: Decreased mass to 3.5 tons (from 4 tons).
  • hardened reactive armor: Decreased hp to 55; decreased mass to 3.5 tons (from 4 tons).
  • heavy blast plate: Increased mass to 5 tons (from 4 tons).
  • heavy Ceralloy armor: Increased mass to 5 tons (from 4 tons).
  • heavy ceramic armor: Increased HP to 75; increased mass to 5 tons (from 4 tons).
  • heavy chimeric armor: Increased HP to 180; increased mass to 5 tons (from 3 tons).
  • heavy orichalc armor: Increased HP to 125; increased mass to 5 tons (from 4 tons).
  • heavy plasteel plate: Increased HP to 140; increased mass to 5 tons (from 4 tons).
  • heavy reactive armor: Increased HP to 75; increased mass to 5 tons (from 4 tons).
  • light chimeric armor: Decreased HP to 40; increased mass to 1.5 tons (from 1 ton); increased cost to 130.
  • massive chimeric armor: Decreased level to 8; increased HP to 540; increased mass to 10 tons (from 8 tons); decreased price to 6,400.
  • medium chimeric armor: Increased mass to 3 tons (from 2 tons).
  • Sung armor: Increased mass to 3 tons (from 2.5 tons).
  • super-heavy chimeric armor: Decreased level to 7; increased HP to 360; increased mass to 8 tons (from 4 tons); decreased prive to 3,200.
  • Tharsis plate: Decreased mass to 3.5 tons (from 4 tons).
  • V300 powered armor: Decreased mass to 3.5 tons (from 4 tons).