This record describes changes to the API in version 1.7 Beta 6.
Events
<CanInstallItem>
and<CanBeInstalled>
get anaItemToReplace
parameter if we're replacing a device (as opposed to installing a new device).
Miscellaneous
- Immutable objects never blacklist the player.
- In API 35, the default enemy exclusion radius is now 50 light-seconds (previously it was 30 light-seconds).
- Item tables (plus armor and device tables) now support enhancement descriptors (not just enhancement numeric codes).
- Generic types (
<Type>
) can how have<Communications>
elements. Useful if you use a generic type as a ship's event handler.
TLisp
- Added
(plyIncScore player inc) -> score
to increment/decrement the player's score. Note that this increments the raw score, before adjusting for resurrections. - Added
damageAdj
property for armor and shield items. - Added
shpGetOrderCount
. - Added
(shpCancelOrder ship [orderIndex])
. Cancels either the current order or the order specified by index. shpGetOrderDesc
now takes an optional orderIndex argument to return details about a different order in the stack.- Equality comparisons now work on structs.
(@ struct)
returns the list of keys in struct (orNil
).- Added
radioactive
property to ships and stations for both getting and setting. sysHitScan
now requires first parameter and takes options argument. By default, this function detects worlds/stars, which is a change from previous versions. To revert back to old behavior, add options:{ excludeWorlds:True }
.- Added
showMapLabel
property for stations to get/set whether a station shows its name on the map. This returnsTrue
even if a station is currently unknown (and thus not shown on the map). - Added
known
property for items.
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