After seeing manticores one-shot their own station a few times, I noticed that the maximum damage of the High Flux MAG that can spawn on the Manticore is significantly higher than the 280HP that an Adventurer Outfitters has. This allows for easy theft by leading enemies near the station until a manticore derps the station to death, then looting the place dry. Even with an average or below-average damage roll, the HF MAG is easily able to kill the station in a few hits, and the Manticore fires extremely quickly.

the_shrike 29 Oct 2016:

And for the record, the health of an Outfitters is 280HP (Gusoku armor).

A High Flux MAG maxes out at 336 damage.

While that's a worst case scenario, there's enough margin that one-shotting an AO isn't *that* uncommon. Add to that the fact that guards often fire the instant they undock.......

johnbwatson 3 Nov 2016:

I'd say the health is fine, the guards are the issue. There's no reason for a guard ship in the region AO occupies to be carrying that kind of armament.

george moromisato 6 Nov 2016:

I've fixed this by exchanging the HF MAG for 800F MAGs, which will likely be more effective against enemy anyways.

the_shrike 7 Nov 2016:

If the solution to this sort of problem is to remove the overpowered missiles from use, there aren't going to be many missiles left after a few passes.....