I've noticed that if transcendence doesn't have enough memory to load a ship's graphics, it becomes invisible.
Really big 120 facing ships will frequently cause this.
I really think we need 64bit Transcendence.
Can confirm. I’ve only had it happen when running on a Windows computer, but can confirm.
64-bit Transcendence is definitely a possibility.
Another possibility is to compress images in memory. That might buy us some more time. But I agree that 64-bits is the ultimate destination.
Also happens on Linux when running transcendence on wine.
64-bit would be great, that would enable dumping all 32 bit dependencies for wine. A lot of linux distributions are no longer distributing 32-bit packages. Some of them (like ubuntu) making some exceptions for Wine and Steam, but eventually those will go as well. Leaving only 64-bit support.
Due to the size increases of stations, in the process of the TSB re-rendering, I now have an over 2.4GB in-memory ship (when 360 facings), as the ship (VSS Anaconda-class) was made to be big enough to carry the station components for construction in one trip
Also the kerning on the font for ministry results in 2.4
looking like 24 in the previous comment