The standard scale shows a level 1 weapon at 650 credits, doubling each level. But most weapons currently start at around 250-300 credits (doubling each level).
Unfortunately, some weapons are following the standard scale, and thus don't match. For example, a level 2 Valjor 50 is 1,300 credits (which follows scale) but a level 2 dual laser cannon is only 750.
We probably need to redo the standard scale to match the actual prices, and adjust prices to match the new scale. In general, prices should follow these guidelines:
- The scale price is for a standard weapon of the given level.
- Weaker weapons should be 10% cheaper, depending on relative power, but no more than 25% cheaper.
- Stronger weapons should be 20% more expensive, up to 50% more expensive.
- Rarity should be determined by the number and nature of any special abilities. For example, weapons with a single special ability (dual, omni, ammo, momentum, etc.) should be uncommon. Weapons with multiple abilities or exceptional abilities should be rare. Note that rarity is orthogonal to prices. Just because a weapon is rare doesn't mean that it should cost more, if it is equivalent in power to a common weapon. But it is also true that rare weapons are often more powerful.