All shots in a single burst fire without delay. It would be nice to be able to add a (slight) delay between each of those shots. Currently, we can only do this with either capacitors or messy code in <OnFireWeapon>, and neither method is free from unwanted side effects.

the_shrike 5 May 2015:

Yes please. I need this as well.

megas 12 Jul 2019:

Closing since repeatingDelay property does this feature.