Consider some possible enhancements to combat music:

  • In some cases, if we predict that the combat is going to be short, we should not transition to combat music. For example, we can compare combat strengths.
  • Consider having different combat tracks depending on the damage level of the player. If the player is heavily damaged, the combat track is different.
  • Unique combat tracks for key capital ships (pirate frigates, Ranx dreadnought, etc.).