…And probably shields, too, but I didn’t specifically test that. Basically, I noticed that the algorithm significantly preferred one line of armors I made (one level higher on HP, one level lower on resistances and repairLevel) over another (one level higher on resistances, one level lower on HP).
I mentioned this to Song, and she said that damageAdjLevel
isn’t tracked by the algorithm. So I tested this by taking the Level 10 entry of the first of those two armor lines and running it through /balanceStats
at both damageAdjLevel="1"
and damageAdjLevel="9"
:
10 armor uncommon damageAdjLevel=“1” -9.1 -19.8 39.6 0.0 0.0 0.0 0.0 2.5 0.0 0.0 0.0 0.0 -61.9 10.7 3.0 35000
10 armor uncommon damageAdjLevel=“9” -9.1 -19.8 39.6 0.0 0.0 0.0 0.0 2.5 0.0 0.0 0.0 0.0 -61.9 10.7 3.0 35000
(…Also “reopened” because I accidentally clicked “resolve” instead of “edit” when I wanted to fix a typo. >.< )
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