IronParrot posted a screenshot of a Troglav showing up as a black square in the OpenGL build Heliogenesis has been working on. The maximum OpenGL can handle is 16384x16384, and the Troglav HD image done in the old single vertical line style weighs in at 16800 on the y-axis. (The C!Cent is even worse.) You have several that are still single column spritesheets, but rerunning just those two in particular in the newer 12x10 format would unbreak things for Helio.

george moromisato 25 Feb 2022:

I can do that. The single-vertical line style is annoying.