Ex, it would show Items and then all event types associated with Items (with notes for which are associated with which item), as well as the contextual variables such as aItem or whatnot, and the returnable values where applicable, such as those used by OnDamage to control the damage dealt.

We need this because right now its an utter mess trying to manually figure out what can do what, and the old manual documentation on xelerus is hopelessly out of date and incomplete and I dont think anyone is able to update it anymore.

george moromisato 15 days ago:

I agree with this. My goal is to implement these events as a table in the engine, which we can then dump out with TransData (or something).

wolfy 12 days ago:

That would be super great, is that implementation a particularly involved project with a lot of refactoring or something relatively simple?