Mission Psych00 should only be valid if the player has not already encountered Psych01. However in several 1.9b4 games I have encountered it afterwards. The problem is in Psych01 which calls msnSuccess from within the OnAccepted event - as such the mission is completed BEFORE the mission is considered an active player mission and therefore it is closed as a non-player mission (final status will be success rather than playerSuccess) and the mission object will then be deleted when the player changes system.
Can resolve by adding recordNonPlayer="true" to Psych01
george moromisato 4 Oct 2021:
Fixed by @giantcabbage in this PR: https://github.com/kronosaur/TranscendenceDev/pull/81
Resolve
Archive
Reopen
Create
Edit
Save
Attach File
Cancel Edit