2020-09-24 06:56:57 Start logging session
2020-09-24 06:56:58 Direct3D
2020-09-24 06:56:58 Screen: 1366 x 768
2020-09-24 06:56:58 Scale: 1.00
2020-09-24 06:56:58 Background blt: Enabled
2020-09-24 06:56:58 Use Direct X: Enabled
2020-09-24 06:56:58 Use GPU compositing: Enabled
2020-09-24 06:56:58 LogPixelsY: 96
2020-09-24 06:56:58 DeviceType: 0x1
2020-09-24 06:56:59 Caps: 0x00020000
2020-09-24 06:56:59 Caps2: 0xe0020000
2020-09-24 06:56:59 Caps3: 0x000003a0
2020-09-24 06:56:59 DevCaps: 0x001bbef0
2020-09-24 06:56:59 DevCaps2: 0x00000051
2020-09-24 06:56:59 [DX] Buffer Format: 22
2020-09-24 06:56:59 Graphics quality maximum: 31 ms; 4 cores.
2020-09-24 06:56:59 Transcendence 1.9 Beta 2b Steam
2020-09-24 06:57:06 Loading user collection.
2020-09-24 06:57:06 All resources downloaded.
2020-09-24 06:57:09 Loaded game file version: 1.9 Beta 2b Steam (1.9.202.2)
2020-09-24 06:57:09 Extension: Corporate Hierarchy Vol 1 [1.3.2]
2020-09-24 06:57:09 Extension: Corporate Command [1.3.2]
2020-09-24 06:57:09 Extension: Near Stars Vol 1 [1.1.22]
2020-09-24 06:57:09 Extension: Near Stars Expansion [1.0.1]
2020-09-24 06:57:09 Extension: The Stars of the Pilgrim Soundtrack [1.0.5]
2020-09-24 06:57:09 Using API version: 35
2020-09-24 10:09:33 CCodeChain: Backbone filled up.
2020-09-24 10:09:33 Exception in objGetArmorLevel; arg = (593415632 (16821 184549377 194 169047 0 0 "\0\0\0\0\xff\xff\xff\xff\0\0\0\0\xff\xff\xff\xff" "\0\0\0\0\0\0\0\0" 0 0 0))
2020-09-24 10:09:33 GetMaxHP [Anton Nasser]: Exception in objGetArmorLevel; arg = (593415632 (16821 184549377 194 169047 0 0 "\0\0\0\0\xff\xff\xff\xff\0\0\0\0\xff\xff\xff\xff" "\0\0\0\0\0\0\0\0" 0 0 0)) [(593415632 (16821 184549377 194 169047 0 0 "\0\0\0\0\xff\xff\xff\xff\0\0\0\0\xff\xff\xff\xff" "\0\0\0\0\0\0\0\0" 0 0 0))] ### (objGetArmorLevel gSource theArmor) ###
2020-09-24 10:09:33 CCodeChain: Backbone filled up.
2020-09-24 10:09:33 Exception in geq; arg = ((objGetArmorLevel gSource theArmor) 25)
2020-09-24 10:09:33 GetMaxHP [Anton Nasser]: Exception in geq; arg = ((objGetArmorLevel gSource theArmor) 25) [((objGetArmorLevel gSource theArmor) 25)] ### (geq (objGetArmorLevel gSource theArmor) 25) ###
2020-09-24 10:09:33 CCodeChain: Backbone filled up.
2020-09-24 10:09:33 Exception in objGetItems; arg = (gSource "aI +OmskArmor;")
2020-09-24 10:09:33 CCodeChain: Backbone filled up.
2020-09-24 10:09:33 Exception in objGetItems; arg = (gSource "aI +OmskArmor;")
2020-09-24 10:09:33 CCodeChain: Backbone filled up.
2020-09-24 10:09:33 Exception in min; arg = (260 0)
2020-09-24 10:09:33 CCodeChain: Backbone filled up.
2020-09-24 10:09:33 Exception in add; arg = (140 "Exception in min; arg = (260 0) [(260 0)] ### (min 260 bonusHP) ###")
2020-09-24 10:09:33 GetMaxHP [Anton Nasser]: Exception in add; arg = (140 "Exception in min; arg = (260 0) [(260 0)] ### (min 260 bonusHP) ###") [(140 "Exception in min; arg = (260 0) [(260 0)] ### (min 260 bonusHP) ###")] ### (add aMaxHP (min 260 bonusHP)) ###
2020-09-24 10:09:33 CCodeChain: Backbone filled up.
2020-09-24 10:09:34 Exception in objGetItems; arg = (gSource "aI +OmskArmor;")
2020-09-24 10:09:34 CCodeChain: Backbone filled up.
2020-09-24 10:09:34 Exception in geq; arg = ((objGetArmorLevel gSource theArmor) 25)
2020-09-24 10:09:34 GetMaxHP [Anton Nasser]: Exception in geq; arg = ((objGetArmorLevel gSource theArmor) 25) [((objGetArmorLevel gSource theArmor) 25)] ### (geq (objGetArmorLevel gSource theArmor) 25) ###
2020-09-24 10:09:34 CCodeChain: Backbone filled up.
2020-09-24 10:09:34 Crash in CShieldClass::Update
2020-09-24 10:09:34 Crash in CInstalledDevice::Update
2020-09-24 10:09:34 Crash in CShip::OnUpdate
2020-09-24 10:09:34 Crash in CSystem::Update
2020-09-24 10:09:34 Crash in CUniverse::UpdateTick
2020-09-24 10:09:34 CException: Out of memory.
2020-09-24 10:09:34 Crash in CGameSession::OnAnimate
2020-09-24 10:09:34 Unable to continue due to program error.
program state: OnAnimate
program state: updating object
save file: Fenix+Venix-7762.sav
system: TCS3
system type: 00000003
system name: Arc Hecaton
total objs: 1265
destroyed: 0
deleted: 0
bad: 0
stars: 1
obj class: CShip
obj name: Anton Nasser
obj pointer: 235ecdd0
m_pDocked: none
m_pExitGate: none
IOrderModule
Order: 16
m_Objs[0]: none
m_Objs[1]: none
m_pNavPath: none
game state: in game
Please contact [email protected] with a copy of Debug.log and your save file. We are sorry for the inconvenience.
relanat 29 Sep 2020:
I got this as well. Only once. Can't replicate. 1.9b2a
Not sure if this is relevant:
AntonNasser.xml
&scAntonNasserCruiser;
Line 166.
itHeavyOmskArmor
->
itMassiveMarkIIOmskArmor
george moromisato 4 Oct 2020:
Fixed in 1.9 Beta 3. Problem was in the CodeChain smart pointer code.
george moromisato 14 Oct 2020:
I've created a hot fix, 1.9 Beta 2c, for both Multiverse and Steam, which fixes this bug.
Resolve
Archive
Reopen
Create
Edit
Save
Attach File
Cancel Edit