2020-09-25 09:45:18 Direct3D
2020-09-25 09:45:18 Screen: 2133 x 1200
2020-09-25 09:45:18 Scale: 0.83
2020-09-25 09:45:18 Background blt: Enabled
2020-09-25 09:45:18 Use Direct X: Enabled
2020-09-25 09:45:18 Use GPU compositing: Enabled
2020-09-25 09:45:18 LogPixelsY: 96
2020-09-25 09:45:18 DeviceType: 0x1
2020-09-25 09:45:18 Caps: 0x00020000
2020-09-25 09:45:18 Caps2: 0xe0020000
2020-09-25 09:45:18 Caps3: 0x00000320
2020-09-25 09:45:18 DevCaps: 0x0019ae50
2020-09-25 09:45:18 DevCaps2: 0x00000051
2020-09-25 09:45:18 [DX] Buffer Format: 22
2020-09-25 09:45:18 Graphics quality maximum: 32 ms; 8 cores.
2020-09-25 09:45:18 Transcendence 1.9 Beta 2a
2020-09-25 09:45:22 WARNING: Duplicate entity itGromeCombatArmor = 0x00310179
2020-09-25 09:45:22 WARNING: Duplicate entity stJaxStronghold = 0x00310333
2020-09-25 09:45:23 WARNING: Duplicate entity itGromeCombatArmor = 0x00310179
2020-09-25 09:45:23 WARNING: Duplicate entity stJaxStronghold = 0x00310333
2020-09-25 09:45:23 Loading user collection.
2020-09-25 09:45:24 Loading news.
2020-09-25 09:45:24 All resources downloaded.
2020-09-25 09:45:31 Loaded game file version: 1.9 Beta 2a (1.9.202.1)
2020-09-25 09:45:31 Using API version: 50
2020-09-25 10:04:44 Crash in CTimedMissionEvent::DoEvent
2020-09-25 10:04:44 Crash in CSystemEventList::Update
2020-09-25 10:04:44 Crash in CUniverse::UpdateTick
2020-09-25 10:04:44 CException: Win32 exception.
2020-09-25 10:04:44 Crash in CGameSession::OnAnimate
2020-09-25 10:04:44 Unable to continue due to program error.
program state: OnAnimate
program state: updating universe
game state: leaving stargate
See Also
george moromisato 16 Dec 2020:
Added debug code in 1.9 Beta 3.
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