2020-09-25 09:45:18	Direct3D
2020-09-25 09:45:18	Screen: 2133 x 1200
2020-09-25 09:45:18	Scale: 0.83
2020-09-25 09:45:18	Background blt: Enabled
2020-09-25 09:45:18	Use Direct X: Enabled
2020-09-25 09:45:18	Use GPU compositing: Enabled
2020-09-25 09:45:18	LogPixelsY: 96
2020-09-25 09:45:18	DeviceType: 0x1
2020-09-25 09:45:18	Caps: 0x00020000
2020-09-25 09:45:18	Caps2: 0xe0020000
2020-09-25 09:45:18	Caps3: 0x00000320
2020-09-25 09:45:18	DevCaps: 0x0019ae50
2020-09-25 09:45:18	DevCaps2: 0x00000051
2020-09-25 09:45:18	[DX] Buffer Format: 22
2020-09-25 09:45:18	Graphics quality maximum: 32 ms; 8 cores.
2020-09-25 09:45:18	Transcendence 1.9 Beta 2a
2020-09-25 09:45:22	WARNING: Duplicate entity itGromeCombatArmor = 0x00310179
2020-09-25 09:45:22	WARNING: Duplicate entity stJaxStronghold = 0x00310333
2020-09-25 09:45:23	WARNING: Duplicate entity itGromeCombatArmor = 0x00310179
2020-09-25 09:45:23	WARNING: Duplicate entity stJaxStronghold = 0x00310333
2020-09-25 09:45:23	Loading user collection.
2020-09-25 09:45:24	Loading news.
2020-09-25 09:45:24	All resources downloaded.
2020-09-25 09:45:31	Loaded game file version: 1.9 Beta 2a (1.9.202.1)
2020-09-25 09:45:31	Using API version: 50
2020-09-25 10:04:44	Crash in CTimedMissionEvent::DoEvent
2020-09-25 10:04:44	Crash in CSystemEventList::Update
2020-09-25 10:04:44	Crash in CUniverse::UpdateTick
2020-09-25 10:04:44	CException: Win32 exception.
2020-09-25 10:04:44	Crash in CGameSession::OnAnimate
2020-09-25 10:04:44	Unable to continue due to program error.

program state: OnAnimate
program state: updating universe
game state: leaving stargate

See Also

george moromisato 16 Dec 2020:

Added debug code in 1.9 Beta 3.