I use the following code (which used to work just fine) on a playership to limit it to only installing weapons whose shot origins line up with standard dual/alternating weapons:
<CanInstallItem>
; Only run primary weapons through this.
(if (eq (itmGetCategory (scrGetItem gScreen)) 4)
(block (aeResult)
; Result defaults to true to allow installation.
(setq aeResult true)
; Check weapon shot origin points and make sure they match up with standard dual/alternating positions.
(enum (typGetProperty (itmGetType (scrGetItem gScreen)) 'configuration) aeConfigTest
(if
(not
(or
(eq (@ (@ (@ (typGetProperty (itmGetType (scrGetItem gScreen)) 'configuration) aeConfigTest) 0) 3) 1090670464)
(eq (@ (@ (@ (typGetProperty (itmGetType (scrGetItem gScreen)) 'configuration) aeConfigTest) 0) 3) -1056813184)
)
)
; Non-matching weapons set result to a string to disallow installation.
(setq aeResult "This weapon is not compatible with the Anathema.")
)
)
; Return the result.
aeResult
)
; If it wasn’t a weapon, return true to allow installation.
true
)
</CanInstallItem>
While it still properly handles things like disallowing omni-turbos or even the PM6, on weapons it should allow it only shows Nil
with any installation option greyed out.
1.png
2.png
assumedpseudonym 8 Apr 2020:
Never mind. The problem was related to device slot availability. Closing.
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