This would be handy for adventures that do not want to deal with damage and score adjustments from Story or so-called Normal modes, or brutal ones that want to force permadeath.

george moromisato 12 Apr 2020:

Fixed in 1.9 Beta 1. You can add the following to your adventure:

<AdventureDesc ...
   difficulty=     "{difficultyLevel}"
   ...
   >

difficultyLevel can be one of:

story
normal
challenge
permadeath

If blank or if set to "choose", then we let the player pick difficulty.