This would be handy for adventures that do not want to deal with damage and score adjustments from Story or so-called Normal modes, or brutal ones that want to force permadeath.
george moromisato 12 Apr 2020:
Fixed in 1.9 Beta 1. You can add the following to your adventure:
<AdventureDesc ...
difficulty= "{difficultyLevel}"
...
>
difficultyLevel can be one of:
story
normal
challenge
permadeath
If blank or if set to "choose", then we let the player pick difficulty.
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