This record describes API changes in 1.9 Alpha 4.
Station Types
paintLayer
The paintLayer=
option on a <StationType>
lets you control how the station will paint. We support the following values:
paintLayer="overhang"
: The station paint above all other ships and stations. E.g., we use this for the overhang sections of the Battle Arena.paintLayer="bringToFront"
: Starting in API 48 you can use this option to paint a station on top of its parent station. This only works for stations created with thesegment="true"
option.paintLayer="sendToBack"
: Same as above, but forces the station to paint behind its parent.
You may use the 'paintLayer
property to get or set these values at run-time.
<ImageVariants>
When creating a station with image variants, you may assign each variant a text ID and later refer to that variant by ID. For example:
<StationType ...
...
<ImageVariants>
<Image id="var1" imageID=.../>
<Image id="var2" imageID=.../>
<Image id="var3" imageID=.../>
</ImageVariants>
</StationType>
Later when spawning a station in a system, you may refer to the ID. Or you may set the variant using the 'imageVariant
property.
TLisp
- Added
'noFriendlyFire
property to stations. - Added
'imageVariant
property to stations.
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