Suggestion to differentiate autons further by adding an attribute describing their function.
Adding a 'battle', 'explorer', 'sentinel' or 'cargo' attribute to the relevant autons would make it easier to filter them. The 'urak' attribute is a good example.
In the Commander's Log mod I'm filtering by auton UNID but this doesn't handle mod autons or autons in other extensions/adventures.
I've added the following attributes:
combatAuton
: Any auton that has a weapon and is designed for combat/defense.utilityAuton
: Any auton not designed for combat. This is mutually exclusive withcombatAuton
.cargoAuton
: Any auton designed to carry cargo (e.g., Mule). These are also marked asutilityAuton
.explorerAuton
: Any auton designed for exploration. These are also marked asutilityAuton
.
In the future, if we add mining autons (e.g.) we would mark them as utilityAuton
and also miningAuton
.
p.s.: I didn't create attributes for "sentinel" vs. "battle auton" because I'm not sure how clear the line is. Right now it just describes their rough power order in a series. But there is no guarantee that every "sentinel" auton is more powerful than every "battle auton". For example the Lumiere sentinel is level 4, which is the same as a 300D defender (and only 1 level lower than a battle auton).
p.p.s: I added the above attributes to both items and ship classes.
Note: This was changed shortly after being implemented. utilityAuton
and combatAuton
are no longer considered mutually exclusive.
See Auton Guidelines.