12/19/2018 07:26:18	Direct3D
12/19/2018 07:26:18	Screen: 1920 x 1080
12/19/2018 07:26:18	Scale: 1.00
12/19/2018 07:26:18	Background blt: Enabled
12/19/2018 07:26:18	Use Direct X: Enabled
12/19/2018 07:26:18	Use GPU compositing: Enabled
12/19/2018 07:26:18	LogPixelsY: 120
12/19/2018 07:26:18	DeviceType: 0x1
12/19/2018 07:26:18	Caps: 0x00020000
12/19/2018 07:26:18	Caps2: 0xe0020000
12/19/2018 07:26:18	Caps3: 0x00000320
12/19/2018 07:26:18	DevCaps: 0x0019ae50
12/19/2018 07:26:18	DevCaps2: 0x00000051
12/19/2018 07:26:18	[DX] Buffer Format: 22
12/19/2018 07:26:18	Graphics quality maximum: 31 ms; 4 cores.
12/19/2018 07:26:18	Transcendence 1.8 Beta 4
12/19/2018 07:26:23	Loading user collection.
12/19/2018 07:26:24	Loading news.
12/19/2018 07:26:24	All resources downloaded.
12/19/2018 07:26:31	Loaded game file version: 1.8 Beta 4 (1.8.204.1)
12/19/2018 07:26:31	Extension: Corporate Hierarchy Vol 1 [1.2.16]
12/19/2018 07:26:31	Extension: Corporate Command [1.2.16]
12/19/2018 07:26:31	Extension: The Stars of the Pilgrim HD [1.0.6]
12/19/2018 07:26:31	Using API version: 43
12/19/2018 08:30:52	Unable to add ship order 1 to ship class 3011; no target specified
12/19/2018 08:30:52	Unable to add ship order 2 to ship class 103009; no target specified
12/19/2018 08:30:52	Unable to add ship order 2 to ship class 3010; no target specified
12/19/2018 08:30:52	Unable to add ship order 2 to ship class 3003; no target specified
12/19/2018 10:05:32	Unable to continue due to program error.

program state: OnAnimate
program state: miscellaneous animation
game state: destroyed


Please contact [email protected] with a copy of Debug.log and your save file. We are sorry for the inconvenience.

 

See Also

george moromisato 12 Feb 2019:

Still happening in 1.8 Beta 5. No stack trace: https://ministry.kronosaur.com/record.hexm?id=84920

george moromisato 12 Feb 2019:

Current status:

In the betas I added code to dump out the current system information. But that information is not in the crash dump, which means either g_pUniverse is NULL or g_pUniverse->m_pCurrentSystem is NULL.

If g_pUniverse were NULL, then we would have crashed in PaintSRS, but since that doesn't show up in the stack trace, g_pUniverse must be valid. Thus m_pCurrentSystem is probably NULL.

When I tried to artificially set m_pCurrentSystem to NULL, the engine seemed to recover, but it's possible that some other circumstance has to happen.

I've added debug code into 1.8 to get more information.