Only affects VOTG mods. I was using a modified copy of rpgRestorePlayer. The shield recharge code is now a bit underpowered.
The existing code in RPGCode.xml(shpRechargeShield gPlayerShip 1000)
could be replaced with(shpRechargeShield gPlayerShip (shpGetShieldMaxHitPoints gPlayership))
to cater for shields over 1000 hp.
george moromisato 10 May 2018:
Thank you! I fixed it so (shpRechargeShield gPlayerShip)
(with no HP argument) recharges to full.
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