Only affects VOTG mods. I was using a modified copy of rpgRestorePlayer. The shield recharge code is now a bit underpowered.

The existing code in RPGCode.xml
(shpRechargeShield gPlayerShip 1000)
could be replaced with
(shpRechargeShield gPlayerShip (shpGetShieldMaxHitPoints gPlayership))
to cater for shields over 1000 hp.

george moromisato 10 May 2018:

Thank you! I fixed it so (shpRechargeShield gPlayerShip) (with no HP argument) recharges to full.