Four in particular.

 First, hostile stations have a tendency of showing up as green dots unless they’re aligned as destructive chaos. EDIT: I’ve seen this happen in-game with hostile stations after the playership gets destroyed, too. (My first thought here is that, with no gPlayerShip defined (and therefore no sovereign on gPlayerShip to check against), the sovereign defaults to neutral?)

 Second, there really, really needs to be a /nodeID:xxx option to only get an image of a specific system. (I’m currently working on redesigning a TTB system, which requires both TSB and TBR topology to be loaded. This makes for a very long wait and a 700+MB BMP file.)

 Third, there should be /systemWidth:### and /systemHeight:### switches to change the size the systems themselves render at. Not even necessarily changing the zoom factor (though that could also be helpful), just the ability to render them at, say, 1200x1200 instead of 1000x800.

 Fourth, a /no3dSystemMap switch to match the game’s Settings.xml file would be nice.

george moromisato 20 Dec 2018:

Fixed in 1.8 Beta 5:

  • We use svPlayer as the POV, so hostile stations are marked red.
  • Added /node:xxx
  • Added /systemWidth and /systemHeight.
  • Added /2D option (/no3DSystemMap also works).

TransData /systemImages /? show help on all options.