Two Corporate Command missions have fairly major issues:

Gunsan Shipyard: The enemy ships appear incapable of infecting the shipyard. In addition, their AI causes them to target objects other than the shipyard segments.

Final Mission: The group of chimeric Ronins kills Anton almost instantly. Aside from Domina powers and a few specific missiles, the mission can only be completed reliably by clearing out the guards before the mission starts(or before Anton arrives, at any rate). Adjusting Anton's orders to make him keep his distance could make the mission more intuitive to complete. In addition, it might be worth adding some alternate docking text to handle a scenario in which Anton dies during the mission, but the lab is still successfully destroyed.

george moromisato 18 May 2018:

A few changes in 1.8 Beta 2:

  • I made some fixes to the AI so that the chimeras in Gunsan have a better chance of infecting the shipyards. There was a problem with the friendly-fire computation that made the chimeras avoid hitting shipyards other than the one they were targeting.
  • I changed the last mission so that it can be completed even if Anton's ship is destroyed. Anton survives the destruction, and as long as the player destroys the lab, the mission will succeed.