Not behavior as intended, according to what you said in tonight’s stream. A fairly simple change in &dsUseLongzhuSphere;
should take care of it:
Change…
(itmMatches gItem "s L:1-10;")
…to…
(and
(itmMatches gItem "s L:1-10;")
(or
(gr (itmGetProperty gItem 'maxHP) 0)
(itmHasAttribute gItem 'EnergyWeapon)
)
)
…and it should limit to actual shields or re-slotted energy weapons.
george moromisato 23 Feb 2018:
Fixed in 1.8 Beta 1.
Resolve
Archive
Reopen
Create
Edit
Save
Attach File
Cancel Edit