If I do something like (fmtPower 1000) or (fmtNumber 'power 1000), I get 1.0 MW as a result instead of 1 MW as shown by laser cannon. This makes it more difficult to spoof power stats of items that normally do not show power use (like armor) when adding stat descriptions via core.reference or <GetReferenceText> event.

george moromisato 16 Jan 2019:

Fixed in 1.8 Beta 5. Thank you!