More intro screen features
- No active bugs or errors
- No pending commits
OnGlobalIntroStarted: Fires on all types when the intro system is created. If the POV is changed as a result of firing the event, then the intro screen skips auto-creating ships
- This allows mods to introduce customized intro screens
OnGlobalIntroCommand: Fires on all types when the player inputs a string beginning with ~ in the
aCommand: The command that was entered, excluding the `~` from the original input.
- The goal of this feature is to generalize the
!ship class input box into a quick function input menu.
New Intro Keys
NOTE: Uppercase and lowercase keys may have distinct bindings.
inow bring up help text for intro screen key bindings.
- EDIT: This binding was changed from
Know destroys ALL ships
Nnow cycles to the previous ship class
Snow toggles combat sounds (silent by default)