OnShow
and OnInvokedByPlayer
events could be adjusted to work on any NPC and Power data could be stored locally rather than globally.
plyInvokePower
and objFirePowerInvoke
george moromisato 27 Oct 2017:
Merged contribution into 1.8 Alpha 4: https://github.com/kronosaur/Mammoth/pull/31
Thank you!
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