In previous versions, solar armor created fuel proportional when near a sun/star. This mechanic encouraged boring play: leaving the ship parked on a star for a long time. Starting in 1.8 Alpha 1, we've made the following changes:
- Solar armor now produces power, which goes directly to supply devices. This power offsets reactor power, thus decreasing fuel consumption. But power that isn't consumed by a device is lost. Thus there is no way to accumulate fuel.
- In order to add variety, we've added new light- and heavy- versions of solar armor.
This table shows the properties of various solar armor:
LVL ARMOR HP MASS MAX POWER (per segment)
4 light solar armor 70 2,000 3 MW
5 medium solar armor 100 3,000 5 MW
6 heavy solar armor 150 5,000 8 MW
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