The 'fireWeapon
order would make a ship fire a certain weapon/launcher/missile at its current position as soon as possible (when the order activates), regardless of friendly fire or whether it has a target. It would be useful for implementing a mine-laying ship that goes around launching mines. The function argument could be the itemStruct of the weapon/launcher/missile to use.
The 'invokeItem
order would make a ship invoke a certain item as soon as possible (when the order activates). The function argument could be the itemStruct of the item to invoke.
george moromisato 20 Dec 2018:
Added in 1.8 Beta 5. Thanks!
(shpOrder theShip 'fireWeapon theWeapon)
theWeapon can be an installed weapon or a missile on the ship
(shpOrder theShip 'useItem theItem)
theItem must be on the ship
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