…Pretty much exactly what it says. It’d be nice to have a way in Settings.xml to deactivate the timeout on ships in the intro screen. There might should be a check to make sure that the active ships have weapons installed, though, just in case. Mule vs. TX3 is… kinda dull.

johnbwatson 31 Aug 2015:

Even armed craft can result in stalemates. Ammo can run out, or a ship can prove unable to penetrate another ship's shields.

nms 8 Oct 2015:

But sometimes you get a matchup that's slow, but interesting and the timeout prevents you from seeing who would win. I'd like to see it be longer at least (and not generate unarmed ships).