…Pretty much exactly what it says. It’d be nice to have a way in Settings.xml to deactivate the timeout on ships in the intro screen. There might should be a check to make sure that the active ships have weapons installed, though, just in case. Mule vs. TX3 is… kinda dull.
johnbwatson 31 Aug 2015:
Even armed craft can result in stalemates. Ammo can run out, or a ship can prove unable to penetrate another ship's shields.
nms 8 Oct 2015:
But sometimes you get a matchup that's slow, but interesting and the timeout prevents you from seeing who would win. I'd like to see it be longer at least (and not generate unarmed ships).
Resolve
Archive
Reopen
Create
Edit
Save
Attach File
Cancel Edit