The increased fragment range made it only slightly more powerful, while making it even harder to use without causing collateral/self damage. Also, if it's supposed to be better than the Longbow, as its higher level and price suggest, the blast damage needs to be radius.

the_shrike 30 Jul 2015:

A lot of higher-level missiles lack failsafe. The KM110 also, as far as I know, does not have CanHitSource (if it does, it shouldn't).

In terms of being better, this is numerical, not related to the type of fragment. I think it's actually about right at the moment.

nms 31 Jul 2015:

The fragments can still hit the firing ship.

Would you ever choose to buy them in the early game if there were Longbows, Stilettos, or Brutes available? Because I find the idea laughable, which is a pretty good indicator that they aren't balanced.

the_shrike 31 Jul 2015:

They're quite reasonable missiles. Fragmenting blast weapons hit swarms more effectively, and the KM110 has decent range. So yes, I do.

And, again, this missile does not have the CanHitSource attribute: it will not hit or damage the ship that fires the, unless something else in the game has broken.

nms 1 Aug 2015:

Oops, you're right. I guess the times I thought I was damaging myself I was actually being hit by enemy fire and/or ejecta.

I still think Starbursts are worse than other missiles for their price, but it's not a huge deal, so I'll resolve.