This would allow for things like unique items, or a set of randomly placed plot coupons or whatever.

megas 28 Apr 2016:

Is this feasible? If each call to (itmCreate ...) increments the counter, this can play havoc with code that uses (itmCreate ...) for naming, item comparison, or any other application that does not involve adding an item to an object.

the_shrike 29 Apr 2016:

I'm meaning only for random generation at game creation. Calling in extra copies via script should, preferably, always be possible.