This is most noticeable for any ship with Omsk armor and shields. To most easily illustrate this, have Intro Screen Damage Indicators (from my utility mod pack — http://xelerus.de/index.php?s=mod&id=1484 ) active on the intro screen, invoke it by typing “damage” in the ship selection input box, and then call up Anton Nasser. His shields start out at roughly one-third of max HP.
george moromisato 6 May 2016:
Really cool to see intro-based extensions. I had not seen that before.
assumedpseudonym 9 May 2016:
Probably related: Hull plate ionizers (and other shields whose maximum hit points are dependent upon armor condition) start out having to charge up from zero.
assumedpseudonym 10 Mar 2018:
Fixed as of 1.8b1.
assumedpseudonym 14 Feb 2022:
This needs fixed again.
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