If an armor is inherently immune to a particular damage type due to its level, giving it a bonus to that damage type in hpBonus will cause the game to fail to launch. I have a feeling it’s trying to work out a percentage of infinity and then deciding that it isn’t in the mood for dealing with that sort of nonsense.

george moromisato 5 Apr 2020:

Seems fixed in the latest builds (at least I can't reproduce).