Currently instead of the old unhelpful "Light station damage --> Mass destruction" system of labels (which weren't very helpful) we seem to have a new unhelpful 1-10 scale. Which is a problem because:

1: WMD is an 8 point scale (7 if you don't include WMD0) so what's on screen doesn't match the code
2: It still doesn't tell people how much of their damage gets pushed through to a hardened target.

I advise replacing it with a % indicator: Eg. If WMD7 is on a weapon, then the weapon displays the damage, then "100% Station Damage". For weapons without WMD it displays "Light Station Damage"

This may be useful to include if WMD/compartments get overhauled in future (which they should be: the current system is a bit inflexible and penalises non-WMD weapons heavily), where switching to a WMD bonus system (and jacking up HP across the board) would make it able to show WMD-penalised values (IE: less than 100% station damage), and go up to the full (whatever the maxmimum % bonus for a top WMD weapon became) %.

Even without reforms to WMD though, the UI needs to display a label about WMD that makes intuitive sense, matches the scale of the XML, and adequately shows what level of damage a weapon will do to hardened targets.

megas 24 Jun 2015:

The new WMD tags seem to be % divided by 10, fractions dropped. In other words, 34% station damage is shown as "WMD 3", and 4% station damage shows no WMD tag. I do not disagree that the UI can be better.

nms 24 Jun 2015:

Maybe something like "n% internal damage"?

I'd still like the default to be 100% and WMD to be a bonus though. (http://ministry.kronosaur.com/record.hexm?id=1249)