Currently, weapons with failsafe become armed after a certain amount of time. They should add additional time based on some function of the firing ship's size, e.g. length / (2 * shot speed).

Ideally, they'd arm as soon as no part of the firing ship is within the blast radius, but this might be too expensive.

megas 7 Jun 2015:

This should be optional. I do not want this feature forced because either it will make fine-tuning failsafe for mod weapons a royal pain or I simply do not want variable failsafe for a given weapon.

nms 7 Jun 2015:

Good point. My idea was that if the formula is good enough, you could choose the failsafe value based only on the effective blast radius. But I can see there might be some cases where you don't want it to work that way.