The alert messages that pop up over planets generate a new message every watch that something bad happens. This sometimes means you have to click through stacks of hundreds of alerts in order to clear the map.

cleared messages sometimes come back a couple seconds after getting closed.

jaerevarr 11 Jan 2016:

A newer finding on messages that pop up a second time: the messages are completely regenerated, not merely reappearing.

I conquered a planet, closed the message, and renamed the planet. The very next watch, the message reappeared but displayed the new name I had just entered instead of the planet's old name.

george moromisato 6 Mar 2017:

I've fixed this on my build (not yet released). Alert messages now combine together when they are the same type. For example, if shortages of some resource kill people, all unread alerts will be collapsed into a single one, which can be dismissed easily.

--imperator-- 6 Mar 2017:

Would this result in an extremely long message which fills up the whole screen?

For example:

10 million dead from food shortages
15 million dead from survival goods shortages
20 million dead from survival goods shortages
10 million dead from food shortages
... and so on, listing the events in chronological order

Or would it just add up the number of dead people into one message e.g.

20 million dead from food shortages
35 million dead from survival goods shortages

It might be helpful if alerts indicated the cycle and period when they occur. Stacked alerts could give the times of the first instance or the first and last instance; e.g. "100 million dead since 4XXX.XX.XX" or "100 million dead between 4XXX.XX.XX and 4XXX.XX.XX"

george moromisato 7 Mar 2017:

@imperator: Currently it adds up all the dead (caused by a given event) into a single message. So in your example you'd end up with two messages.

@WTVd0: Agreed. I'm not going to do that in this release because it's pretty complicated, but I think that's a good feature for the future.

george moromisato 8 Mar 2017:

NOTE: There is still a problem with battle notifications stacking improperly. I'm tracking that down.

--imperator-- 9 Jun 2018:

As part of this, a button to "Dismiss All" messages and a checkbox to "Suppress Messages" would be excellent additions, as discussed on the forums.

george moromisato 22 Mar 2019:

Fixed in Era 5.3. There was one case (during combat) where we duplicated messages. I also fixed the bug where the notification of a conquest was delayed.