also see: https://ministry.kronosaur.com/record.hexm?id=59759

new styles:

standOffAdvanced - ship should not over-prioritize running away from something faster than it, should try to make use of drifting to keep less damaged segments facing the enemy if its able to still shoot back, should not only turn right

broadside - ship prioritizes using areas with most turret coverage

new controls:

ignoreDamagedPrimaryWeapon - a ship will keep shooting with a damaged or disrupted primary weapon, rather than drifting passively

new behaviors:

if a ship has a damaged primary weapon, it will switch to a fallback style that enables it to use its turrets instead.